Tower Catch

Fly a returning booster into the tower's arms

ActionNewReal-time12 levels
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Tower Catch screenshot 1Tower Catch screenshot 2

About

A steel booster the size of a tower block is falling back from the sky. Hold to light three engines, add a finger for all of them, slide to lean. Kill the speed late, line up with the middle of the arms and arrive under 3 m/s: the tower closes its arms and catches it. From level 5 the booster comes in sideways, far out over the sea, and the landing burn has to swing it upright and ride the arc home. Crosswinds, wind shear, an engine that dies at ignition, a cloud deck, a night catch, a telemetry blackout and a last-drops landing over 12 levels, each scored out of 1000.

F
First Catch
Bring the booster home on level 1.
F
Flip and Burn
Win every level from 1 to 5: the first sideways arrival caught.
A
All Weather
Win every level from 1 to 9: wind shear, an engine out and the cloud deck.
H
Home Every Time
Win all 12 levels.
S
Soft Hands
Get 3 stars on 6 levels.
O
On the Rails
Get 3 stars on 4 different levels in a row.
T
Textbook
Score 800 or more on one catch.