Going Balls vs Subway Surfers

How do Going Balls and Subway Surfers compare on difficulty, ad pressure, in-app-purchase pressure and what real reviewers say? A side-by-side look, grounded in App Store data.

 Going Balls iconGoing BallsSubway Surfers iconSubway Surfers
GenreActionAction
PriceFreeFree
Difficultyvariableeasy
Ad intensityhighmedium
In-app-purchase pressuremediummedium
Typical sessionvariableshort
Rating4.6 / 54.6 / 5
Ratings count419,6323,811,948
Reviews say
What players like
  • Satisfying level progression and physics mechanics
  • Highly addictive and engaging core gameplay
  • Huge number of levels (100+) to unlock
Common complaints
  • Excessive ads after every level completion or failure
  • Ads interrupt mid-level gameplay experience
  • Glitches and bugs appear around mid-late levels
What players like
  • Plays offline without WiFi
  • Fun swipe-based gameplay
  • Multiple characters and hoverboards to unlock
Common complaints
  • Too many ads for some players
  • Unexpected charges despite free listing
  • Character performance inconsistency between devices

Going Balls — Tilt and swipe your way through increasingly challenging physics-based ball tracks, balancing reflexes against constant ads. (rated variable difficulty, high ad pressure) Subway Surfers — Swipe fast to dodge trains and escape the guard in this addictive endless runner with colorful graphics and daily challenges. (rated easy difficulty, medium ad pressure)

Still deciding? Ask the finder — grounded in real reviews:

Data: Apple App Store, as of 2026-08-24. Last updated 2026-08-24.